Last
Sunday I went to the Whitney Museum of American Art to see the 2017 Whitney Biennial exhibition. Every
two years, the Whitney Biennial acts
as a survey of the current landscape of contemporary American art and artists.
At this year’s exhibition, there are a wide array of different mediums featured,
from painting, photography, and sculpture to performance art and a multitude of
time-based media works. The moving image artworks in the show include formats
such as 16mm, 4K digital video, and even virtual reality. These various
audiovisual works are interspersed throughout the museum’s fifth and sixth
floor galleries. They are displayed next to non-moving image works such as
paintings and photographs in the same, brightly lit gallery spaces, though some
are also shown isolated in separate, darkened screening rooms with blackout
curtains preventing light spill from the galleries from entering the screening
space.
The
last time I visited the Whitney, I saw the Dreamlands
exhibition, which was comprised entirely of moving image works. One of the
impressions I had about Dreamlands
concerned audio (an aspect of time-based media works that museum curators should
carefully consider when planning exhibitions). In many of the gallery rooms in Dreamlands, the audio from several
different pieces could be heard simultaneously, and in some cases the resulting
cacophony made it difficult to discern which sound track was meant to accompany
which video. I am pleased to report that this was not an issue at the 2017 Whitney Biennial. The audiovisual
works on view are dispersed throughout the galleries in such a configuration
that the audio from one piece never overlaps with the audio of another.
Though
there are dozens of moving image works featured in the 2017 Whitney Biennial, I will briefly discuss three of them and the
curatorial questions they raised for me.
·
The Flavor
Genome
(Anicka Yi, 2016, 3D high definition video)
Anicka Yi’s The Flavor
Genome is one of the works in the exhibition displayed in its own screening
room. This piece requires that the viewer don 3D glasses, which two museum
staff members hand out as one enters the screening room. The curatorial question
that arose with me for this piece concerns how often components such as 3D
glasses need to be replaced over the course of an exhibition. The side pieces
on the glasses I received were extremely stretched out, causing the glasses to
repeatedly fall off my face during the screening. This type of wear and tear on
viewing devices needs to be considered when programming events (especially if
it is a months-long exhibition that is open every day).
·
Vokzal (Leigh
Ledare, 2016, 16mm film)
Leigh Ledare’s 16mm work Vokzal
was unfortunately projected in an extremely bright gallery space, and was
placed next to a large, floor-to-ceiling stained glass piece that had no discernable
relation to this work. The light emanating from the windows made the images
coming from the 16mm film projector very difficult to view. This arrangement struck
me as an odd curatorial decision.
·
Real Violence (Jordan
Wolfson, 2017, virtual reality)
I have seen virtual reality works at a few programmed events and I
have to say that I the Whitney handled the exhibition of a VR work in a very
efficient way. For Jordon Wolfson’s Real
Violence, a table was set up with ten VR headsets so ten people could watch
the piece at the same time. Though there was a line to view the work, it moved
very quickly (even on a Sunday!) as the piece is fairly short and can accommodate
ten viewers at once. As this work features extremely graphic violence, a
warning of the brutal content was prominently displayed in the gallery. Museum
staff members assisted patrons with putting on the VR headsets and I observed
them cleaning the headsets in between viewings. The only issue I found was that
the staff informed everyone the work was 90 seconds long, while the wall text
said it was two and a half minutes long. Aside from this minor discrepancy, the
Whitney and its staff did a great job curating this VR experience.
--Savannah Campbell
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